Date: Aug 04, 2010
Time: 06:30PM PDT
Group Size: 40
Comments: 0
Participants: 0
1) Go to the The Armory.
2) Log onto your account.
3) Click your character portrait on the top right hand side.
4) This will give you a tab with the in-game guild calendar on it.
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The following are the rules of Silvermoon
Guardians. They are carefully constructed to provide a solid framework
that allows a most stable and fun environment to all our members. Know
them well. Failure to follow these rules can result in demotion or dismissal. Ignorantia nihil excusat.
GUILD
RULES 1. Guild officers reserve
the right to monitor guild activities inside and outside our guild. All
guild members are to adhere to requests made by officers pertaining
stopping a behavior that may be contrary to guild rules or may be
offensive to others.
2. No cheating
is allowed in SMG. Illegal mods and activities banned by Blizzard will
result in dismissal from the guild.
3.
Our core philosophy is based on mutual respect. This means that rude
behavior, swearing, or engaging in heated debates via the guild channel is
prohibited. Incidents will be investigated by an officer.
4.
No selling on the guild channel is allowed.
5.
Leaving the guild has no bearing on any readmission. Re-applicants must go
through the application process again and each application will be viewed
independently, based on need, space and original leaving circumstances.
6.
Breaking guild rules or indulging in behavior that brings shame to our
guild in public will not be tolerated and will result in dismissal from
SMG.
7. All players join the guild
with the rank of Initiate. The criteria for promotion to higher rank,
which carries with it a larger access to guild resources, is evaluated by
officers and requires minimum one month of, active, problem-free
membership and at least one visit to the guild website. Demotions to
Initiate can happen as well and they are almost always for disciplinary
reasons.
8. Guild members past the
Initiate status are allowed to sponsor (with officer approval) new members
to the guild if those members do not meet the joining criteria. The
sponsors are responsible and accountable for the actions and behavior of
those they sponsor.
ALTERNATE CHARACTER RULES 1.
A guild member of Initiate rank is allowed one alternate character in the
guild.
2. A guild member of any
higher rank is allowed one alt per each level 70 character in the guild.
LOOT RULES All guild dungeon or loot
runs follow the standard SMG loot rules. A guild run is defined as any run
led by one of our members from the start of the run.
GROUP:
The standard procedure for a 5-man instance is to put loot on Group Loot
and use the game provided greed or need clicks on the item boxes. Need is
defined as an item that will upgrade the best that the player already has.
RAID:
The standard procedure in a raid of any kind is to set the loot on Master
Looter and have the raid leader or designated lootmaster distribute the
item based on three tiers of rolls. All rolls are /roll 900. Here is how
it works:
* First, the lootmaster
makes an official decision as to the item's designation (eg: tanking plate
shoulders for tanks, offensive leather helm for moonkins, offensive crit
cloth boots for mages and warlocks).
*
The first tier of rolls is the NEED roll. Only those whose primary spec
(ie: the talent tree they specialize in) fits the item's designation and
for whom an item would be an upgrade are allowed to roll on it.
*
If the item is not claimed in the first round, the second tier of rolls
happens. Here, the item is open to those wishing to upgrade their OFF-SPEC
gear (eg: healing shoulders for a tanking pally, feral trinket for a
healer druid). The item fabric must still match the character's best
armour type (eg: leather for druids, mail for hunters, plate for paladins,
etc.)
* If the item is not claimed
in the second tier (ie: no one rolled) it is then open to the final roll
for EVERYONE who wishes to use it to PvP, RP or just have fun with it.
Otherwise, bind-on-pickup items are sharded and shards deposited to the
guild bank and bind-on-equip items are placed in the guild bank.
The
above rules are binding to all SMG raids. Raid leaders can make on-spot
modifications in unique situations but anything beyond single exceptions
must be approved by the guild Raidmaster or the Guildmaster.
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